![]() ![]() The game also inserted Rage Against the Machine, Bad Religion and Public Enemy (via Anthrax) into unsuspecting homes across the world, like, I don’t know, a guerilla radio. Previously game environments had been either cinematic or fantastical, but here humble sidewalks and pavements were transformed into platforms of potential. ![]() A whole world of possibilities were presented: from the intro video alone the quick flashes of Kareem Campbell, Eric Koston and Andrew Reynolds skating real-life streets, ledges, benches and stairs, it was like unlocking the doors of perception irreversibly. Tony Hawk’s Pro Skater 2 was a fully formed package of music, video and style, all with a sprinkling of commodified anarchy. It could be a combination of the factors above, or simply because we were teenagers, but when Tony Hawk’s Pro Skater 2 was released it felt like an answer, a solution, a raison d’etre. ![]() Though I’m biased, I find it difficult to imagine a more hapless, directionless set of youths. Kurt Cobain had died six years ago and we were hanging on to grunge by a tattered thread without having ever experienced it firsthand the internet was dial-up and we asked Jeeves flame-sleeved shirts were the peak of cool. We had the millennium bug and the Matrix promising false futures, we had Napster, arguably the most liberating tool in the history of music, and we used it mainly to download nu-metal.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |